But in the meantime, I can see myself playing some Windows-only games that I’ve accumulated over the years. I’ll be asking the Parallels team to comment on the DirectX 11 vs DirectX 9 performance and will see what they come back with. But it proves the point that on DirectX 9, the game can perform better than its OpenGL equivalent in macOS as shown in the Unigine Valley benchmark. But of course, this is on a set up that has an AMD RX 580 graphics card running on an eGPU enclosure. Even the most loyal Mac users recognise that Windows still rules the roost in the world of desktop and laptop computers, and there are many important apps. If you can, the performance of the game running in a virtualised environment is very impressive. Albeit, it’s best you just keep to a DirectX 9 game. Parallels Desktop 17 performs really well here. Conclusion: You CAN indeed play Windows games on Parallels Desktop 17 I’m guessing that it doesn’t use the more GPU intensive features of DX11 as compared to the other tests I’ve done, or Rocket League being a much simpler game and does not have as many polygons as compared to Metro: Last Light. It is however surprising to see a DirectX 11 game performing pretty well. If I tune down some of the graphics quality settings, I’m sure the experience will be a lot better. As I’m recording directly using macOS’s built-in screen recording feature, the recording might not seem as smooth as my actual experience due to resource contentions. As you can see from the screen recording, Rocket League runs really well at an average of 30+ FPS with all the settings set at the highest levels at 1080p resolution.
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